Map change
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7 changed files with 45 additions and 11 deletions
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@ -1,8 +1,20 @@
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extends Node
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const MAPS_FOLDER = "res://levels/"
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const WEAPONS_FOLDER = "res://weapons/"
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var weapons: Dictionary[StringName,WeaponResource]
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var maps: Dictionary[StringName,PackedScene]
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signal loaded
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func _ready() -> void:
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for file in ResourceLoader.list_directory("res://weapons/"):
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for file in ResourceLoader.list_directory(WEAPONS_FOLDER):
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if file.ends_with(".tres"):
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weapons[file.trim_suffix(".tres")] = load("res://weapons/"+ file)
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weapons[file.trim_suffix(".tres")] = load(WEAPONS_FOLDER+ file)
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for file in ResourceLoader.list_directory(MAPS_FOLDER):
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if file.ends_with(".tscn"):
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maps[file.trim_suffix(".tscn")] = load(MAPS_FOLDER+ file)
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loaded.emit()
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