Audio system rework
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21 changed files with 173 additions and 29 deletions
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@ -332,7 +332,7 @@ func shoot(id:int , limb_damage: int, torso_damage: int,head_damage: int, distan
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if collision != {} and collision["collider"] is Player:
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var hit_player: Player = collision["collider"]
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var shape_object: CollisionShape3D = hit_player.shape_owner_get_owner(collision["shape"])
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var reduction: float = 0
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var reduction: float = 1
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var damage: int = 0
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match shape_object.get_groups()[0]:
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