Audio system rework
This commit is contained in:
parent
96f92757b5
commit
347a990421
21 changed files with 173 additions and 29 deletions
|
|
@ -42,7 +42,7 @@ func die() -> void:
|
|||
return
|
||||
Session.add_dead(team)
|
||||
died.emit()
|
||||
die_on_peers.rpc()
|
||||
die_on_peers.rpc()
|
||||
passived = true
|
||||
|
||||
@rpc("authority","call_remote","reliable")
|
||||
|
|
@ -60,3 +60,4 @@ func depassive() -> void:
|
|||
func take_damage(damage: int):
|
||||
hp -= damage
|
||||
damaged.emit()
|
||||
$DamageAudio.multiplayer_play()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue