Audio system rework

This commit is contained in:
Rendo 2025-12-12 00:13:22 +05:00
commit 347a990421
21 changed files with 173 additions and 29 deletions

View file

@ -43,16 +43,17 @@ one_shot = true
[node name="BeepAudio" type="AudioStreamPlayer3D" parent="."]
stream = ExtResource("3_0eiu1")
attenuation_model = 1
max_distance = 200.0
attenuation_model = 3
unit_size = 50.0
bus = &"GameplayMain"
attenuation_filter_cutoff_hz = 10000.0
attenuation_filter_cutoff_hz = 20500.0
script = ExtResource("4_rcpur")
metadata/_custom_type_script = "uid://da0xv360va3b3"
[node name="DefuseAudio" type="AudioStreamPlayer3D" parent="."]
stream = ExtResource("5_rcpur")
max_distance = 100.0
unit_size = 50.0
max_distance = 200.0
bus = &"GameplayMain"
script = ExtResource("4_rcpur")
metadata/_custom_type_script = "uid://da0xv360va3b3"
@ -60,6 +61,8 @@ metadata/_custom_type_script = "uid://da0xv360va3b3"
[node name="BoomAudio" type="AudioStreamPlayer3D" parent="."]
stream = ExtResource("6_uibus")
attenuation_model = 3
volume_db = 20.0
unit_size = 100.0
max_distance = 500.0
bus = &"GameplayMisc"
script = ExtResource("4_rcpur")