Audio system rework

This commit is contained in:
Rendo 2025-12-12 00:13:22 +05:00
commit 347a990421
21 changed files with 173 additions and 29 deletions

View file

@ -1,9 +1,12 @@
[gd_scene load_steps=12 format=3 uid="uid://l4t1mflutm3t"]
[gd_scene load_steps=15 format=3 uid="uid://l4t1mflutm3t"]
[ext_resource type="Texture2D" uid="uid://bmnqvop2dy5pm" path="res://textures/prototype_yellow_256x256.png" id="1_hr7p8"]
[ext_resource type="Script" uid="uid://bo0ij4miuksua" path="res://weapons/molikman/molik/molikman_molotov_fire.gd" id="1_qokq0"]
[ext_resource type="Texture2D" uid="uid://b8aqstr5es5x4" path="res://textures/prototype_orange_256x256.png" id="2_qokq0"]
[ext_resource type="Script" uid="uid://fdikw4xjemdk" path="res://weapons/molikman/molik/molotov_animation.gd" id="4_6lhod"]
[ext_resource type="AudioStream" uid="uid://b7sxkxs7vn4d" path="res://audio/molik_land.ogg" id="5_cq8ds"]
[ext_resource type="Script" uid="uid://da0xv360va3b3" path="res://audio/audio_system/multiplayer_audio_3d.gd" id="6_apqju"]
[ext_resource type="AudioStream" uid="uid://blnblkd6eoldv" path="res://audio/molik_idle.ogg" id="7_apqju"]
[sub_resource type="BoxShape3D" id="BoxShape3D_ykxjp"]
resource_local_to_scene = true
@ -85,5 +88,22 @@ gpu_particles = NodePath("../GPUParticles3D")
collision_shape = NodePath("../CollisionShape3D")
expansion_mult = 1.333
[node name="MultiplayerAudio3D" type="AudioStreamPlayer3D" parent="."]
stream = ExtResource("5_cq8ds")
unit_size = 20.0
max_distance = 60.0
bus = &"GameplayMain"
attenuation_filter_cutoff_hz = 20500.0
script = ExtResource("6_apqju")
metadata/_custom_type_script = "uid://da0xv360va3b3"
[node name="Idle" type="AudioStreamPlayer3D" parent="."]
stream = ExtResource("7_apqju")
unit_size = 15.0
max_distance = 60.0
bus = &"GameplayMain"
script = ExtResource("6_apqju")
metadata/_custom_type_script = "uid://da0xv360va3b3"
[connection signal="timeout" from="DieTimer" to="MolotovAnimation" method="die"]
[connection signal="timeout" from="DamageTimer" to="." method="damage"]