death multiplayer sync
This commit is contained in:
parent
6422ffb13c
commit
37a17878e4
5 changed files with 14 additions and 5 deletions
|
|
@ -97,4 +97,4 @@ func kill_site(site: StringName) -> void:
|
|||
|
||||
for body in plant_deadzones[site].get_overlapping_bodies():
|
||||
if body is Player:
|
||||
body.die()
|
||||
body.kill_request.rpc()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue