death multiplayer sync

This commit is contained in:
Rendo 2025-11-29 02:27:05 +05:00
commit 37a17878e4
5 changed files with 14 additions and 5 deletions

View file

@ -97,4 +97,4 @@ func kill_site(site: StringName) -> void:
for body in plant_deadzones[site].get_overlapping_bodies():
if body is Player:
body.die()
body.kill_request.rpc()