raycast now does not pierce walls
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3 changed files with 8 additions and 3 deletions
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@ -3,3 +3,10 @@ extends RayCast3D
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func _ready() -> void:
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add_exception($"../..")
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func try_deal_damage(damage) -> void:
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if is_colliding() == false:
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return
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var collider = get_collider()
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if collider is Player:
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collider.hp -= damage
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