Some bug fixes

This commit is contained in:
Rendo 2025-12-07 15:59:37 +05:00
commit 3c50aeae5f
2 changed files with 9 additions and 5 deletions

View file

@ -5,7 +5,6 @@ func _ready() -> void:
Session.dynamic_objects_spawner = self
func request_spawn(data: Variant) -> Node:
if is_multiplayer_authority() == false: return
if data.has("type") == false or data.has("spawn_name") == false:
return Node.new()
match data.type:
@ -34,6 +33,7 @@ func request_spawn(data: Variant) -> Node:
return projectile
"object":
var object: Node3D = Registry.spawnable_objects[data.spawn_name].instantiate()
for key in data.keys():
object.set(key,data[key])