Round system

This commit is contained in:
Rendo 2025-11-29 23:46:16 +05:00
commit 3df8247a84
32 changed files with 573 additions and 123 deletions

View file

@ -3,11 +3,11 @@ extends Node3D
@export var item: PackedScene
func _ready() -> void:
deferred_spawn.call_deferred()
if multiplayer.is_server():
Session.round_started.connect(spawn)
func deferred_spawn():
func spawn():
if multiplayer.is_server():
var node = item.instantiate()
add_sibling(node,true)
node.global_position = global_position
queue_free()