Round system

This commit is contained in:
Rendo 2025-11-29 23:46:16 +05:00
commit 3df8247a84
32 changed files with 573 additions and 123 deletions

View file

@ -9,10 +9,15 @@ signal lobby_joined
signal lobby_closed
signal update_teams_state
var in_lobby: bool = false
var attack_team: Array[int] = []
var defence_team: Array[int] = []
var specators_team: Array[int] = []
var win_score = 13
var half_rounds = 12
func _ready() -> void:
multiplayer.peer_disconnected.connect(player_left)
multiplayer.server_disconnected.connect(server_disconnected)
@ -36,6 +41,7 @@ func host() -> void:
multiplayer.multiplayer_peer = peer
lobby_created.emit()
specators_team.append(multiplayer.get_unique_id())
in_lobby = true
func join(ip: String) -> Error:
var peer: ENetMultiplayerPeer = ENetMultiplayerPeer.new()
@ -44,6 +50,7 @@ func join(ip: String) -> Error:
return res
multiplayer.multiplayer_peer = peer
lobby_joined.emit()
in_lobby = true
return Error.OK
func leave() -> void:
@ -52,6 +59,7 @@ func leave() -> void:
defence_team.clear()
specators_team.clear()
lobby_closed.emit()
in_lobby = false
func add_and_sync_peer(id: int) -> void:
if multiplayer.is_server() == false:
@ -100,3 +108,16 @@ func team_switch_notification(id: int, team: int) -> void:
@rpc("authority","call_local","reliable")
func start_game() -> void:
get_tree().change_scene_to_file("res://levels/prototype_scene.tscn")
if multiplayer.is_server():
await get_tree().scene_changed
Session.start_session()
func get_team() -> Session.TEAMS:
var id = multiplayer.get_unique_id()
if attack_team.has(id):
return Session.TEAMS.ATTACK
if defence_team.has(id):
return Session.TEAMS.DEFENCE
if specators_team.has(id):
return Session.TEAMS.SPECTATE
return Session.TEAMS.UNASSIGNED