Round system

This commit is contained in:
Rendo 2025-11-29 23:46:16 +05:00
commit 3df8247a84
32 changed files with 573 additions and 123 deletions

View file

@ -1,6 +1,7 @@
extends State
@export var player: Player
@export var player_movement: PlayerMovement
@export var max_speed: float = 5.0
@export var acceleration: float
@export var weapon_system: WeaponSystem
@ -20,11 +21,4 @@ func physics_update(delta: float) -> void:
player.velocity += player.get_gravity() * delta
var input_dir := Input.get_vector("plr_strafe_r","plr_strafe_l", "plr_back","plr_forward")
var direction := (player.transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
var modified_max_speed = max_speed * weapon_system.get_speed_modifier()
if direction:
if abs(player.velocity.x + direction.x * acceleration * delta) < abs(modified_max_speed * direction.x):
player.velocity.x += direction.x * acceleration * delta
if abs(player.velocity.z + direction.z * acceleration * delta) < abs(modified_max_speed * direction.z):
player.velocity.z += direction.z * acceleration * delta
player_movement.process_movement(max_speed * weapon_system.get_speed_modifier(),acceleration,0,delta)