Round system

This commit is contained in:
Rendo 2025-11-29 23:46:16 +05:00
commit 3df8247a84
32 changed files with 573 additions and 123 deletions

View file

@ -8,6 +8,7 @@ class_name WeaponSystem
var current_state: WeaponSubStateMachine
var last_slot: StringName
var disabled: bool
var slots: Dictionary[StringName,WeaponSubStateMachine] = {
"primary": null,
@ -151,18 +152,21 @@ func check_for_empty() -> void:
func on_ammo_updated() -> void:
ammo_updated.emit(current_state.ammo,current_state.remaining_ammo)
func disable() -> void:
disabled = true
func _process(delta: float) -> void:
if current_state == null:
if current_state == null or disabled:
return
current_state.update(delta)
func _physics_process(delta: float) -> void:
if current_state == null:
if current_state == null or disabled:
return
current_state.physics_update(delta)
func _input(event: InputEvent) -> void:
if is_multiplayer_authority() == false: return
if is_multiplayer_authority() == false or disabled or Session.round_state == Session.ROUND_STATES.BUY: return
if current_state != null:
current_state.state_input(event)