Refactor Part II

This commit is contained in:
Rendo 2025-12-09 21:02:29 +05:00
commit 3f99f1b8dd
56 changed files with 193 additions and 168 deletions

View file

@ -1,35 +0,0 @@
extends Camera3D
@export var SPEED = 10.0
var active: bool
func _enter_tree() -> void:
set_multiplayer_authority(int(get_parent().get_parent().name))
func set_active() -> void:
if not is_multiplayer_authority():
return
active = true
current = true
top_level = true
func _process(delta: float) -> void:
if active == false or not is_multiplayer_authority():
return
var xz_plane = Input.get_vector("plr_strafe_l","plr_strafe_r","plr_forward","plr_back")
var y = Input.get_axis("spc_down","spc_up")
var direction = Vector3(xz_plane.x,y,xz_plane.y)
global_position += global_basis * direction * SPEED * delta
func rotate_camera(x,y) -> void:
rotate_y(x)
rotation.x = clamp(rotation.x + y,-PI/2,PI/2)
orthonormalize()
func _input(event: InputEvent) -> void:
if active == false or not is_multiplayer_authority():
return
if event is InputEventMouseMotion:
rotate_camera(-event.relative.x * ClientSettings.SENSITIVITY,-event.relative.y * ClientSettings.SENSITIVITY)