Refactor Part II
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56 changed files with 193 additions and 168 deletions
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@ -1,43 +0,0 @@
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extends Area3D
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@export var weapon_spawner: MultiplayerSpawner
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@export var weapon_system: WeaponSystem
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var disabled: bool
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func _ready() -> void:
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if is_multiplayer_authority() == false: return
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body_entered.connect(on_body_entered)
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func disable() -> void:
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disabled = true
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func on_body_entered(body: Node3D):
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if disabled:
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return
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if body is DroppableWeapon:
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if weapon_system.can_add(body.slot) == false or (body.team != Session.TEAMS.UNASSIGNED and get_parent().team != body.team):
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return
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weapon_spawner.spawn({
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"ammo": body.weapon.ammo,
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"remaining_ammo": body.weapon.remaining_ammo,
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"scene_file_path": body.weapon.scene_file_path,
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"slot": body.slot
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})
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body.queue_free()
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func start_temp_ignore():
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if disabled:
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return
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if is_multiplayer_authority() == false:
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return
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monitoring = false
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get_tree().create_timer(0.5).timeout.connect(stop_temp_ignore)
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func stop_temp_ignore():
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if disabled:
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return
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if is_multiplayer_authority() == false:
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return
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monitoring = true
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