Refactor Part II
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56 changed files with 193 additions and 168 deletions
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@ -1,14 +1,14 @@
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extends Node
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@export var starting_pistol: StringName
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@export var starting_knife: StringName
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@export var weapon_spawner: MultiplayerSpawner
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@export var starting_pistol: PackedScene
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@export var starting_knife: PackedScene
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@export var weapon_system: WeaponSystem
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func _ready() -> void:
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deferred_ready.call_deferred()
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func deferred_ready() -> void:
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if is_multiplayer_authority():
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weapon_spawner.spawn({"scene_file_path": starting_pistol})
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weapon_spawner.spawn({"scene_file_path": starting_knife})
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weapon_system.add(starting_pistol.instantiate(),"secondary")
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weapon_system.add(starting_knife.instantiate(),"knife")
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queue_free()
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