Refactor Part II

This commit is contained in:
Rendo 2025-12-09 21:02:29 +05:00
commit 3f99f1b8dd
56 changed files with 193 additions and 168 deletions

View file

@ -12,8 +12,8 @@ func exit() -> void:
func on_animation_finished(animation):
if animation == with_morphems("reload"):
if machine.remaining_ammo > machine.max_ammo:
machine.remaining_ammo -= machine.max_ammo-machine.ammo
machine.ammo = machine.max_ammo
machine.remaining_ammo -= machine.max_ammo
else:
machine.ammo = machine.remaining_ammo
machine.remaining_ammo = 0

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=8 format=3 uid="uid://djwjl8xll53vn"]
[gd_scene load_steps=9 format=3 uid="uid://djwjl8xll53vn"]
[ext_resource type="Script" uid="uid://e6lqknfl4ngt" path="res://systems/weapon_system/weapon_substate_machine.gd" id="1_g7s1i"]
[ext_resource type="Script" uid="uid://ofv4e3dsfe8" path="res://weapons/gun/idle_state.gd" id="2_cmn6f"]
@ -18,6 +18,14 @@ _limits = [-0.02, 0.02, 0.0, 20.0]
_data = [Vector2(0, -9.313226e-10), 0.0, 0.0, 0, 0, Vector2(4.959569, 0.0044327714), 0.0, 0.0, 0, 0, Vector2(9.919138, -0.0075840354), 0.0, 0.0, 0, 0, Vector2(15.09434, 0.011533612), 0.0, 0.0, 0, 0, Vector2(20, -0.014684878), 0.0, 0.0, 0, 0]
point_count = 5
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_bwg3m"]
properties/0/path = NodePath(".:ammo")
properties/0/spawn = true
properties/0/replication_mode = 2
properties/1/path = NodePath(".:remaining_ammo")
properties/1/spawn = true
properties/1/replication_mode = 2
[node name="StartingPistol" type="Node" node_paths=PackedStringArray("enter_state")]
script = ExtResource("1_g7s1i")
animation_prefix = &"baked_sp_"
@ -52,3 +60,6 @@ emptyable = true
[node name="FireTimer" type="Timer" parent="."]
wait_time = 0.15
one_shot = true
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_bwg3m")