Refactor Part II
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cd20f952ce
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56 changed files with 193 additions and 168 deletions
35
weapons/molikman/molik/molikman_molik.tscn
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35
weapons/molikman/molik/molikman_molik.tscn
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[gd_scene load_steps=6 format=3 uid="uid://c5q7e5dj86187"]
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[ext_resource type="Script" uid="uid://e6lqknfl4ngt" path="res://systems/weapon_system/weapon_substate_machine.gd" id="1_e53aq"]
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[ext_resource type="Script" uid="uid://js2rkse5mka0" path="res://weapons/molikman/molik/intro_state.gd" id="2_8q75j"]
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[ext_resource type="Script" uid="uid://cnre3f01a2n88" path="res://weapons/molikman/molik/idle_state.gd" id="3_p1i4u"]
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[ext_resource type="Script" uid="uid://b6eio68csxw7v" path="res://weapons/molikman/molik/throw.gd" id="4_1la3w"]
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_i1uig"]
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properties/0/path = NodePath(".:ammo")
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properties/0/spawn = true
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properties/0/replication_mode = 1
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properties/1/path = NodePath(".:remaining_ammo")
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properties/1/spawn = true
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properties/1/replication_mode = 1
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[node name="MolikmanMolik" type="Node" node_paths=PackedStringArray("enter_state")]
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script = ExtResource("1_e53aq")
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animation_prefix = &"baked_sp_"
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visibility_target = &"sp"
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max_ammo = 3
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ammo_mags = 0
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enter_state = NodePath("Intro")
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metadata/_custom_type_script = "uid://e6lqknfl4ngt"
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[node name="Intro" type="Node" parent="."]
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script = ExtResource("2_8q75j")
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[node name="Idle" type="Node" parent="."]
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script = ExtResource("3_p1i4u")
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[node name="Throw" type="Node" parent="."]
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script = ExtResource("4_1la3w")
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
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replication_config = SubResource("SceneReplicationConfig_i1uig")
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