Start of rewind system
This commit is contained in:
parent
a293242cb7
commit
42c95820d7
16 changed files with 55 additions and 33 deletions
|
|
@ -12472,7 +12472,7 @@ properties/1/path = NodePath("PlayerInput:compressed_states")
|
|||
properties/1/spawn = true
|
||||
properties/1/replication_mode = 1
|
||||
|
||||
[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("weapon_models")]
|
||||
[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("weapon_models") groups=["Player"]]
|
||||
collision_layer = 2
|
||||
collision_mask = 3
|
||||
script = ExtResource("1_l07l8")
|
||||
|
|
@ -13675,6 +13675,7 @@ offset_top = -0.2800293
|
|||
offset_right = -0.32000732
|
||||
grow_vertical = 0
|
||||
mouse_filter = 2
|
||||
theme_type_variation = &"HPBar"
|
||||
step = 1.0
|
||||
value = 100.0
|
||||
fill_mode = 3
|
||||
|
|
|
|||
|
|
@ -14,8 +14,8 @@ const WALK: int = 0b100
|
|||
signal jumped
|
||||
signal drop
|
||||
signal switch_weapon(to_slot: StringName)
|
||||
signal fire_begin
|
||||
signal fire_end
|
||||
signal fire_begin(timestamp: float)
|
||||
signal fire_end(timestamp: float)
|
||||
signal alternate_state
|
||||
signal switch_firemode
|
||||
signal reload
|
||||
|
|
@ -53,9 +53,9 @@ func _unhandled_input(event: InputEvent) -> void:
|
|||
switch_on_server.rpc_id(1,"knife")
|
||||
|
||||
if event.is_action_pressed("plr_fire"):
|
||||
fire_on_server.rpc_id(1,false)
|
||||
fire_on_server.rpc_id(1,false,Rewind.timestamp)
|
||||
if event.is_action_released("plr_fire"):
|
||||
fire_on_server.rpc_id(1,true)
|
||||
fire_on_server.rpc_id(1,true,Rewind.timestamp)
|
||||
if event.is_action_pressed("plr_scope"):
|
||||
alternate_state_on_server.rpc_id(1)
|
||||
if event.is_action_pressed("plr_firemode"):
|
||||
|
|
@ -126,12 +126,12 @@ func drop_on_server() -> void:
|
|||
drop.emit()
|
||||
|
||||
@rpc("authority","call_local","reliable")
|
||||
func fire_on_server(end: bool) -> void:
|
||||
func fire_on_server(end: bool, timestamp: float) -> void:
|
||||
if not multiplayer.is_server(): return
|
||||
if end:
|
||||
fire_end.emit()
|
||||
fire_end.emit(timestamp)
|
||||
else:
|
||||
fire_begin.emit()
|
||||
fire_begin.emit(timestamp)
|
||||
|
||||
@rpc("authority","call_local","reliable")
|
||||
func alternate_state_on_server() -> void:
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue