Smoke effect and animations revamp
This commit is contained in:
parent
d752dd17dc
commit
4c3e35d1fc
20 changed files with 106 additions and 29 deletions
|
|
@ -3,7 +3,7 @@ extends WeaponState
|
|||
@export var emptyable: bool
|
||||
|
||||
func _enter() -> void:
|
||||
machine.animation_player.play(with_morphems("idle"))
|
||||
machine.play(with_morphems("idle"))
|
||||
if is_multiplayer_authority():
|
||||
machine.player.get_node("PlayerInput").reload.connect(init_reload)
|
||||
|
||||
|
|
@ -21,4 +21,4 @@ func init_reload():
|
|||
transition.emit("Reload")
|
||||
|
||||
func with_morphems(animation):
|
||||
return machine.animation_prefix + ((animation+"_empty") if emptyable and machine.ammo == 0 else animation)
|
||||
return ((animation+"_empty") if emptyable and machine.ammo == 0 else animation)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue