Smoke effect and animations revamp

This commit is contained in:
Rendo 2025-12-17 11:51:28 +05:00
commit 4c3e35d1fc
20 changed files with 106 additions and 29 deletions

View file

@ -3,7 +3,7 @@ extends WeaponState
@export var emptyable: bool
func _enter() -> void:
machine.animation_player.play(with_morphems("intro"))
machine.play(with_morphems("intro"))
machine.animation_player.animation_finished.connect(on_animation_finished)
func _exit() -> void:
@ -11,8 +11,8 @@ func _exit() -> void:
machine.animation_player.animation_finished.disconnect(on_animation_finished)
func on_animation_finished(animation):
if animation == with_morphems("intro"):
if animation == machine.animation_prefix + with_morphems("intro"):
transition.emit("Idle")
func with_morphems(animation):
return machine.animation_prefix + ((animation+"_empty") if emptyable and machine.ammo == 0 else animation)
return ((animation+"_empty") if emptyable and machine.ammo == 0 else animation)