Smoke effect and animations revamp
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20 changed files with 106 additions and 29 deletions
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@ -3,7 +3,7 @@ extends WeaponState
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@export var emptyable: bool
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func _enter() -> void:
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machine.animation_player.play(with_morphems("intro"))
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machine.play(with_morphems("intro"))
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machine.animation_player.animation_finished.connect(on_animation_finished)
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func _exit() -> void:
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@ -11,8 +11,8 @@ func _exit() -> void:
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machine.animation_player.animation_finished.disconnect(on_animation_finished)
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func on_animation_finished(animation):
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if animation == with_morphems("intro"):
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if animation == machine.animation_prefix + with_morphems("intro"):
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transition.emit("Idle")
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func with_morphems(animation):
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return machine.animation_prefix + ((animation+"_empty") if emptyable and machine.ammo == 0 else animation)
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return ((animation+"_empty") if emptyable and machine.ammo == 0 else animation)
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