Smoke effect and animations revamp

This commit is contained in:
Rendo 2025-12-17 11:51:28 +05:00
commit 4c3e35d1fc
20 changed files with 106 additions and 29 deletions

View file

@ -3,14 +3,14 @@ extends WeaponState
@export var emptyable: bool
func _enter() -> void:
machine.animation_player.play(with_morphems("reload"))
machine.play(with_morphems("reload"))
machine.animation_player.animation_finished.connect(on_animation_finished)
func _exit() -> void:
machine.animation_player.animation_finished.disconnect(on_animation_finished)
func on_animation_finished(animation):
if animation == with_morphems("reload"):
if animation == machine.animation_prefix + with_morphems("reload"):
if machine.remaining_ammo > machine.max_ammo:
machine.remaining_ammo -= machine.max_ammo-machine.ammo
machine.ammo = machine.max_ammo
@ -20,4 +20,4 @@ func on_animation_finished(animation):
transition.emit("Idle")
func with_morphems(animation):
return machine.animation_prefix + ((animation+"_empty") if emptyable and machine.ammo == 0 else animation)
return ((animation+"_empty") if emptyable and machine.ammo == 0 else animation)