Smoke effect and animations revamp

This commit is contained in:
Rendo 2025-12-17 11:51:28 +05:00
commit 4c3e35d1fc
20 changed files with 106 additions and 29 deletions

View file

@ -3,7 +3,7 @@ extends WeaponState
@export var damage: int
func _enter() -> void:
machine.animation_player.play(machine.animation_prefix + "heavy_attack")
machine.play("heavy_attack")
machine.animation_player.animation_finished.connect(on_animation_finished)
attack()

View file

@ -1,7 +1,7 @@
extends WeaponState
func _enter() -> void:
machine.animation_player.play(machine.animation_prefix + "idle")
machine.play("idle")
func _exit() -> void:
pass

View file

@ -1,7 +1,7 @@
extends WeaponState
func _enter() -> void:
machine.animation_player.play(machine.animation_prefix + "intro")
machine.play("intro")
machine.animation_player.animation_finished.connect(on_animation_finished)
func _exit() -> void: