Smoke effect and animations revamp
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20 changed files with 106 additions and 29 deletions
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@ -3,7 +3,7 @@ extends WeaponState
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@export var damage: int
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func _enter() -> void:
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machine.animation_player.play(machine.animation_prefix + "heavy_attack")
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machine.play("heavy_attack")
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machine.animation_player.animation_finished.connect(on_animation_finished)
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attack()
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