Session quitting
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2705959bfd
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4dce5bd4ca
7 changed files with 48 additions and 2 deletions
10
scripts/multiplayer/level_container.gd
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10
scripts/multiplayer/level_container.gd
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@ -0,0 +1,10 @@
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extends Node
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func _ready() -> void:
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Session.session_ended.connect(destroy_level)
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func destroy_level() -> void:
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for child in get_children():
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if child is MultiplayerSpawner:
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continue
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child.queue_free()
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1
scripts/multiplayer/level_container.gd.uid
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1
scripts/multiplayer/level_container.gd.uid
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@ -0,0 +1 @@
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uid://dj4mlrime72hx
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@ -155,6 +155,15 @@ func end_session() -> void:
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session_started_flag = false
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func quit_session() -> void:
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if multiplayer.is_server():
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end_session()
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else:
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session_ended.emit()
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session_started_flag = false
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Lobby.leave()
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@rpc("authority","call_remote","reliable")
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func start_round() -> void:
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if not is_server_request():
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