Session quitting
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7 changed files with 48 additions and 2 deletions
10
scripts/multiplayer/level_container.gd
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10
scripts/multiplayer/level_container.gd
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@ -0,0 +1,10 @@
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extends Node
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func _ready() -> void:
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Session.session_ended.connect(destroy_level)
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func destroy_level() -> void:
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for child in get_children():
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if child is MultiplayerSpawner:
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continue
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child.queue_free()
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