Buy menu
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parent
b59cb48b77
commit
4e8971b12d
12 changed files with 134 additions and 15 deletions
7
scenes/gui/buy_menu/buy_button/buy_button.gd
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7
scenes/gui/buy_menu/buy_button/buy_button.gd
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@ -0,0 +1,7 @@
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extends Button
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@export var weapon: WeaponResource
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func _ready() -> void:
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icon = weapon.preview
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text = str(weapon.cost)
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1
scenes/gui/buy_menu/buy_button/buy_button.gd.uid
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1
scenes/gui/buy_menu/buy_button/buy_button.gd.uid
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uid://bq32y7eee1f63
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17
scenes/gui/buy_menu/buy_button/buy_button.tscn
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17
scenes/gui/buy_menu/buy_button/buy_button.tscn
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[gd_scene load_steps=3 format=3 uid="uid://b1ej6kmbjpm78"]
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[ext_resource type="Texture2D" uid="uid://dnxw4x3cmu7io" path="res://icon.svg" id="1_apu4l"]
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[ext_resource type="Script" uid="uid://bq32y7eee1f63" path="res://scenes/gui/buy_menu/buy_button/buy_button.gd" id="1_impj7"]
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[node name="BuyButton" type="Button"]
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anchors_preset = -1
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anchor_right = 0.035
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anchor_bottom = 0.075
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offset_right = -4.799999
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offset_bottom = -14.000004
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text = "3600"
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icon = ExtResource("1_apu4l")
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icon_alignment = 1
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vertical_icon_alignment = 0
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expand_icon = true
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script = ExtResource("1_impj7")
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29
scenes/gui/buy_menu/buy_menu.gd
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29
scenes/gui/buy_menu/buy_menu.gd
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@ -0,0 +1,29 @@
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extends ColorRect
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func _ready() -> void:
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Session.round_state_changed.connect(on_round_state_changed)
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func on_round_state_changed(state: int) -> void:
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if state != Session.ROUND_STATES.BUY:
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visible = false
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if visible:
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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else:
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if Session.session_started_flag:
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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else:
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("plr_buy"):
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if Session.round_state == Session.ROUND_STATES.BUY:
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visible = not visible
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else:
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visible = false
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if visible:
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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else:
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if Session.session_started_flag:
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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else:
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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1
scenes/gui/buy_menu/buy_menu.gd.uid
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1
scenes/gui/buy_menu/buy_menu.gd.uid
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uid://dba17sgimp4j0
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37
scenes/gui/buy_menu/buy_menu.tscn
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37
scenes/gui/buy_menu/buy_menu.tscn
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[gd_scene load_steps=4 format=3 uid="uid://j5lgbg8c0pq"]
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[ext_resource type="PackedScene" uid="uid://b1ej6kmbjpm78" path="res://scenes/gui/buy_menu/buy_button/buy_button.tscn" id="1_8guql"]
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[ext_resource type="Script" uid="uid://dba17sgimp4j0" path="res://scenes/gui/buy_menu/buy_menu.gd" id="1_ko0fn"]
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[ext_resource type="Resource" uid="uid://b081hg7uxx1wu" path="res://weapons/molikman_molotov.tres" id="2_0gws3"]
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[node name="BuyMenu" type="ColorRect"]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0, 0, 0, 0.22745098)
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script = ExtResource("1_ko0fn")
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[node name="CenterContainer" type="CenterContainer" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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[node name="PanelContainer" type="PanelContainer" parent="CenterContainer"]
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layout_mode = 2
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[node name="WeaponsContainer" type="GridContainer" parent="CenterContainer/PanelContainer"]
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layout_mode = 2
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columns = 5
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[node name="AbilitiesContainer" type="VBoxContainer" parent="CenterContainer/PanelContainer"]
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layout_mode = 2
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[node name="BuyButton" parent="CenterContainer/PanelContainer/AbilitiesContainer" instance=ExtResource("1_8guql")]
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layout_mode = 2
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weapon = ExtResource("2_0gws3")
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@ -8769,13 +8769,13 @@ script = ExtResource("10_a8ls1")
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max_speed = 6.0
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acceleration = 100.0
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deceleration = 50.0
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step_delay = 0.25
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step_speed_curve = SubResource("Curve_fbysy")
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player = NodePath("../..")
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player_movement = NodePath("../../PlayerMovement")
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player_input = NodePath("../../PlayerInput")
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weapon_system = NodePath("../../WeaponSystem")
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audio = NodePath("../../StepAudio")
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step_delay = 0.25
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step_speed_curve = SubResource("Curve_fbysy")
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[node name="Walk" type="Node" parent="BodyStateMachine" node_paths=PackedStringArray("player", "player_movement", "player_input", "weapon_system")]
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script = ExtResource("11_qfm1y")
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@ -8789,10 +8789,10 @@ weapon_system = NodePath("../../WeaponSystem")
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[node name="Fall" type="Node" parent="BodyStateMachine" node_paths=PackedStringArray("player", "player_movement", "player_input", "weapon_system", "land_sound")]
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script = ExtResource("12_fulsm")
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acceleration = 25.0
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player = NodePath("../..")
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player_movement = NodePath("../../PlayerMovement")
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player_input = NodePath("../../PlayerInput")
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acceleration = 25.0
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weapon_system = NodePath("../../WeaponSystem")
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land_sound = NodePath("../../LandAudio")
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@ -8802,9 +8802,9 @@ animation_player = NodePath("../../AnimationPlayer")
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[node name="PlayerMovement" type="Node" parent="." node_paths=PackedStringArray("player", "player_input")]
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script = ExtResource("19_70eug")
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jump_velocity = 12.0
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player = NodePath("..")
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player_input = NodePath("../PlayerInput")
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jump_velocity = 12.0
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[node name="WeaponSystem" type="Node" parent="." node_paths=PackedStringArray("animation_player", "camera", "player", "player_input")]
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script = ExtResource("4_qlg0r")
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@ -8829,9 +8829,9 @@ libraries = {
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[node name="TeamUpdater" type="Node" parent="." node_paths=PackedStringArray("player")]
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script = ExtResource("7_a8ls1")
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player = NodePath("..")
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layer = true
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inverse = true
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player = NodePath("..")
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[node name="PickupRange" type="Area3D" parent="." node_paths=PackedStringArray("weapon_spawner", "weapon_system")]
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collision_layer = 0
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@ -8847,8 +8847,8 @@ shape = SubResource("CapsuleShape3D_3xmak")
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[node name="TeamMaterialSwitcher" type="Node" parent="." node_paths=PackedStringArray("player")]
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script = ExtResource("25_1mtds")
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material = ExtResource("26_r2jxp")
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blue_team_texture = ExtResource("27_j3w78")
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player = NodePath("..")
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blue_team_texture = ExtResource("27_j3w78")
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[node name="Interaction" type="Node" parent="."]
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script = ExtResource("37_5amik")
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@ -8859,11 +8859,12 @@ script = ExtResource("37_b2eak")
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[connection signal="died" from="." to="molikman_ingame/PlayerBasedVisibility" method="reverse_if_own"]
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[connection signal="died" from="." to="Camera3D" method="disable"]
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[connection signal="died" from="." to="Camera3D/molikman_hands/PlayerBasedVisibility" method="reverse_if_own"]
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[connection signal="died" from="." to="Camera3D/DeadSpectator" method="set_active"]
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[connection signal="died" from="." to="BodyStateMachine/Death" method="on_death"]
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[connection signal="died" from="." to="PlayerMovement" method="disable"]
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[connection signal="died" from="." to="WeaponSystem" method="disable"]
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[connection signal="died" from="." to="Camera3D/molikman_hands/PlayerBasedVisibility" method="reverse_if_own"]
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[connection signal="died" from="." to="PickupRange" method="disable"]
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[connection signal="health_changed" from="." to="HUD/Healthbar" method="on_hp_changed"]
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[connection signal="ammo_updated" from="WeaponSystem" to="HUD/AmmoDisplay" method="on_ammo_updated"]
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[connection signal="interact_begin" from="PlayerInput" to="Interaction" method="on_player_start_interacting"]
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