Host settings 👍

This commit is contained in:
Rendo 2025-12-12 14:55:53 +05:00
commit 54b99eb20f
13 changed files with 203 additions and 148 deletions

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@ -15,13 +15,6 @@ var attack_team: Array[int] = []
var defence_team: Array[int] = []
var specators_team: Array[int] = []
# Host defined variables
var win_score: int = 13
var half_rounds :int = 12
var bomb_time: float = 45.0
var buy_time: float = 15.0
var round_time: float = 150.0
func _ready() -> void:
multiplayer.peer_disconnected.connect(player_left)
multiplayer.server_disconnected.connect(server_disconnected)

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@ -0,0 +1,8 @@
extends Node
var win_score: int = 13
var half_rounds :int = 12
var bomb_time: float = 45.0
var buy_time: float = 15.0
var round_time: float = 150.0
var allow_multiple_abilities: bool = false

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@ -0,0 +1 @@
uid://d4j2wgdxia4v7

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@ -167,9 +167,9 @@ func start_session() -> void:
session_started_flag = true
session_started.emit()
bomb_timer.wait_time = Lobby.bomb_time
round_timer.wait_time = Lobby.round_time
buy_timer.wait_time = Lobby.buy_time
bomb_timer.wait_time = LobbySettings.bomb_time
round_timer.wait_time = LobbySettings.round_time
buy_timer.wait_time = LobbySettings.buy_time
var all_players: PackedInt32Array = multiplayer.get_peers()
all_players.append(multiplayer.get_unique_id())