Team switch

This commit is contained in:
Rendo 2025-12-07 17:21:01 +05:00
commit 59bf07b076
5 changed files with 89 additions and 2 deletions

View file

@ -5,7 +5,6 @@ var cached_mouse_state: Input.MouseMode
func _on_check_button_toggled(toggled_on: bool) -> void:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN if toggled_on else DisplayServer.WINDOW_MODE_WINDOWED)
func _on_h_slider_value_changed(value: float) -> void:
$VBoxContainer/Sensitivity/SpinBox.set_value_no_signal(value)
ClientSettings.SENSITIVITY = value

View file

@ -0,0 +1,37 @@
extends Control
var cached_mouse_state: Input.MouseMode
func _on_spectator_button_pressed() -> void:
if Lobby.get_team() != Session.TEAMS.SPECTATE:
Lobby.switch_team(Session.TEAMS.SPECTATE)
visible = false
update_mouse()
func _on_attack_button_pressed() -> void:
if Lobby.get_team() != Session.TEAMS.ATTACK:
Lobby.switch_team(Session.TEAMS.ATTACK)
visible = false
update_mouse()
func _on_defence_button_pressed() -> void:
if Lobby.get_team() != Session.TEAMS.DEFENCE:
Lobby.switch_team(Session.TEAMS.DEFENCE)
visible = false
update_mouse()
func _on_cancel_button_pressed() -> void:
visible = false
update_mouse()
func _input(event: InputEvent) -> void:
if event.is_action_pressed("menu_team_choice"):
visible = not visible
update_mouse()
func update_mouse() -> void:
if visible:
cached_mouse_state = Input.mouse_mode
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
else:
Input.mouse_mode = cached_mouse_state

View file

@ -0,0 +1 @@
uid://m8qq2eynls6n