Proper swap, generic mouse confinment and win
This commit is contained in:
parent
cba43ee477
commit
5df5633c27
16 changed files with 136 additions and 96 deletions
|
|
@ -14,12 +14,9 @@ func _input(event: InputEvent) -> void:
|
|||
if event.is_action_pressed("menu_settings"):
|
||||
visible = not visible
|
||||
if visible:
|
||||
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
|
||||
MouseConfiner.borrow()
|
||||
else:
|
||||
if Session.session_started_flag:
|
||||
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
|
||||
else:
|
||||
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
|
||||
MouseConfiner.stop_borrow()
|
||||
|
||||
|
||||
func _on_gameplay_main_slider_value_changed(value: float) -> void:
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue