fixed settings

This commit is contained in:
Rendo 2025-12-07 19:09:53 +05:00
commit 5ee6a7c4a8
3 changed files with 19 additions and 18 deletions

View file

@ -32,7 +32,7 @@ layout_mode = 2
layout_mode = 2
text = "Чувствительность"
[node name="HSlider" type="HSlider" parent="CenterContainer/PanelContainer/VBoxContainer/Sensitivity"]
[node name="SensitivitySlider" type="HSlider" parent="CenterContainer/PanelContainer/VBoxContainer/Sensitivity"]
custom_minimum_size = Vector2(256, 0)
layout_mode = 2
size_flags_horizontal = 3
@ -41,7 +41,7 @@ max_value = 0.1
step = 0.001
value = 0.02
[node name="SpinBox" type="SpinBox" parent="CenterContainer/PanelContainer/VBoxContainer/Sensitivity"]
[node name="SensitivityBox" type="SpinBox" parent="CenterContainer/PanelContainer/VBoxContainer/Sensitivity"]
layout_mode = 2
max_value = 0.1
step = 0.001
@ -63,7 +63,8 @@ max_value = 1.0
step = 0.01
value = 1.0
[connection signal="toggled" from="CenterContainer/PanelContainer/VBoxContainer/FullscreenButton" to="." method="_on_check_button_toggled"]
[connection signal="value_changed" from="CenterContainer/PanelContainer/VBoxContainer/Sensitivity/HSlider" to="." method="_on_h_slider_value_changed"]
[connection signal="value_changed" from="CenterContainer/PanelContainer/VBoxContainer/Sensitivity/SpinBox" to="." method="_on_spin_box_value_changed"]
[connection signal="value_changed" from="CenterContainer/PanelContainer/VBoxContainer/GameplayMainAudio/GameplayMainSlider" to="." method="_on_gameplay_main_slider_value_changed"]
[connection signal="pressed" from="CenterContainer/PanelContainer/VBoxContainer/FullscreenButton" to="CenterContainer/PanelContainer" method="_on_fullscreen_button_pressed"]
[connection signal="toggled" from="CenterContainer/PanelContainer/VBoxContainer/FullscreenButton" to="CenterContainer/PanelContainer" method="_on_fullscreen_button_toggled"]
[connection signal="value_changed" from="CenterContainer/PanelContainer/VBoxContainer/Sensitivity/SensitivitySlider" to="CenterContainer/PanelContainer" method="_on_sensitivity_slider_value_changed"]
[connection signal="value_changed" from="CenterContainer/PanelContainer/VBoxContainer/Sensitivity/SensitivityBox" to="CenterContainer/PanelContainer" method="_on_sensitivity_box_value_changed"]
[connection signal="value_changed" from="CenterContainer/PanelContainer/VBoxContainer/GameplayMainAudio/GameplayMainSlider" to="CenterContainer/PanelContainer" method="_on_gameplay_main_slider_value_changed"]

View file

@ -2,18 +2,6 @@ extends Control
var cached_mouse_state: Input.MouseMode
func _on_check_button_toggled(toggled_on: bool) -> void:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN if toggled_on else DisplayServer.WINDOW_MODE_WINDOWED)
func _on_h_slider_value_changed(value: float) -> void:
$VBoxContainer/Sensitivity/SpinBox.set_value_no_signal(value)
ClientSettings.SENSITIVITY = value
func _on_spin_box_value_changed(value: float) -> void:
$VBoxContainer/Sensitivity/HSlider.set_value_no_signal(value)
ClientSettings.SENSITIVITY = value
func _input(event: InputEvent) -> void:
if event.is_action_pressed("menu_settings"):
visible = not visible
@ -26,3 +14,14 @@ func _input(event: InputEvent) -> void:
func _on_gameplay_main_slider_value_changed(value: float) -> void:
AudioServer.set_bus_volume_linear(1,value)
func _on_fullscreen_button_toggled(toggled_on: bool) -> void:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN if toggled_on else DisplayServer.WINDOW_MODE_WINDOWED)
func _on_sensitivity_slider_value_changed(value: float) -> void:
$VBoxContainer/Sensitivity/SpinBox.set_value_no_signal(value)
ClientSettings.SENSITIVITY = value
func _on_sensitivity_box_value_changed(value: float) -> void:
$VBoxContainer/Sensitivity/HSlider.set_value_no_signal(value)
ClientSettings.SENSITIVITY = value

View file

@ -15,6 +15,7 @@ var attack_team: Array[int] = []
var defence_team: Array[int] = []
var specators_team: Array[int] = []
# Host defined variables
var win_score = 13
var half_rounds = 12