Late connection

This commit is contained in:
Rendo 2025-12-07 18:13:21 +05:00
commit 63209ccc1e
9 changed files with 73 additions and 23 deletions

View file

@ -8,6 +8,9 @@ func _ready() -> void:
queue_free()
return
Session.round_started.connect(spawn)
if team == Session.TEAMS.SPECTATE:
Session.late_player_connected.connect(spawn_spectator)
func _exit_tree() -> void:
if not multiplayer.is_server():