Team switch on half rounds
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7aaa676f32
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2 changed files with 47 additions and 0 deletions
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@ -78,6 +78,20 @@ func set_teams(attack: Array[int],defence: Array[int],spectators: Array[int]):
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func switch_team(team: int) -> void:
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team_switch_notification.rpc(multiplayer.get_unique_id(),team)
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func swap_teams() -> void:
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if not multiplayer.is_server():
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return
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var temp_defenders = defence_team.duplicate()
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for attacker in attack_team:
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server_team_switch.rpc(attacker,Session.TEAMS.DEFENCE)
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for defender in temp_defenders:
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server_team_switch.rpc(defender,Session.TEAMS.ATTACK)
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update_peers.rpc()
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@rpc("any_peer","call_local","reliable")
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func team_switch_notification(id: int, team: int) -> void:
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if (team == Session.TEAMS.DEFENCE and len(defence_team) > 4) or (team == Session.TEAMS.ATTACK and len(attack_team) > 4):
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@ -105,6 +119,32 @@ func team_switch_notification(id: int, team: int) -> void:
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update_teams_state.emit()
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@rpc("authority","call_local","reliable")
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func server_team_switch(id: int, team: int) -> void:
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if multiplayer.get_remote_sender_id() != 1 and not multiplayer.is_server():
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return
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if team == Session.TEAMS.DEFENCE:
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if attack_team.has(id):
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attack_team.erase(id)
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if specators_team.has(id):
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specators_team.erase(id)
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defence_team.append(id)
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if team == Session.TEAMS.ATTACK:
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if defence_team.has(id):
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defence_team.erase(id)
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if specators_team.has(id):
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specators_team.erase(id)
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attack_team.append(id)
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if team == Session.TEAMS.SPECTATE:
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if attack_team.has(id):
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attack_team.erase(id)
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elif defence_team.has(id):
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defence_team.erase(id)
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specators_team.append(id)
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@rpc("authority","call_local","reliable")
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func start_game() -> void:
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get_tree().change_scene_to_file("res://levels/prototype_scene.tscn")
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@ -121,3 +161,7 @@ func get_team() -> Session.TEAMS:
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if specators_team.has(id):
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return Session.TEAMS.SPECTATE
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return Session.TEAMS.UNASSIGNED
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@rpc("authority","call_local","reliable")
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func update_peers():
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update_teams_state.emit()
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@ -141,12 +141,15 @@ func end_round(win_team: int) -> void:
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if multiplayer.is_server():
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get_tree().create_timer(5).timeout.connect(start_round)
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end_round.rpc(win_team)
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if current_round == Lobby.half_rounds:
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Lobby.swap_teams()
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if win_team == TEAMS.DEFENCE:
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defender_score += 1
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elif win_team == TEAMS.ATTACK:
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attacker_score += 1
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round_state = ROUND_STATES.AFTER_ROUND
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round_state_changed.emit(round_state)
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