Restart game after autoupdate
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@ -42,6 +42,7 @@ func download_button_pressed() -> void:
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func patch_downloaded(result: int, _response_code: int, _headers: PackedStringArray, _body: PackedByteArray) -> void:
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func patch_downloaded(result: int, _response_code: int, _headers: PackedStringArray, _body: PackedByteArray) -> void:
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if result == OK:
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if result == OK:
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OS.create_process(OS.get_executable_path(),OS.get_cmdline_args())
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get_tree().quit()
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get_tree().quit()
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else:
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else:
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update_version_text.emit("[color=red]Ошибка загрузки новой версии:" + str(result) +"[/color]")
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update_version_text.emit("[color=red]Ошибка загрузки новой версии:" + str(result) +"[/color]")
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