pellet spread, bulletholes and balance fixes

This commit is contained in:
Rendo 2025-12-14 14:54:35 +05:00
commit 74e37f8a18
17 changed files with 261 additions and 72 deletions

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@ -10,6 +10,7 @@ func _ready() -> void:
%RoundBox.set_value_no_signal(LobbySettings.win_score)
%AllowMultipleAbilityButton.set_pressed_no_signal(LobbySettings.allow_multiple_abilities)
%AllowTeamSwitch.set_pressed_no_signal(LobbySettings.allow_team_switch)
%InfiniteMoney.set_pressed_no_signal(LobbySettings.infinite_money)
var popup: PopupMenu = %MapsButton.get_popup()
%MapsButton.text = LobbySettings.selected_map
@ -53,3 +54,7 @@ func _on_allow_team_switch_toggled(toggled_on: bool) -> void:
func on_maps_index_pressed(index: int):
%MapsButton.text = levels_by_index[index]
LobbySettings.selected_map = levels_by_index[index]
func _on_infinite_money_toggled(toggled_on: bool) -> void:
LobbySettings.infinite_money = toggled_on