Session closing and quitting fixes
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parent
4dd4ee7417
commit
75427dd336
4 changed files with 27 additions and 3 deletions
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@ -152,12 +152,17 @@ func end_session() -> void:
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buy_timer.stop()
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object_containers.clear()
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session_ended.emit()
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session_started_flag = false
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dynamic_objects_spawner = null
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plants = []
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plant_deadzones = {}
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func quit_session() -> void:
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if multiplayer.is_server():
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end_session()
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await get_tree().create_timer(0.1).timeout
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else:
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session_ended.emit()
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session_started_flag = false
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