Player movement rework

This commit is contained in:
Rendo 2025-11-26 21:04:38 +05:00
commit 7bbeebdd2e
11 changed files with 190 additions and 73 deletions

View file

@ -0,0 +1,28 @@
extends State
@export var player: Player
@export var SPEED: float
func enter() -> void:
pass
func exit() -> void:
pass
func physics_update(delta: float) -> void:
if not is_multiplayer_authority():
return
if player.is_on_floor():
transition.emit("Stand")
player.velocity += player.get_gravity() * delta
var input_dir := Input.get_vector("plr_strafe_r","plr_strafe_l", "plr_back","plr_forward")
var direction := (player.transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
if direction:
player.velocity.x = direction.x * SPEED
player.velocity.z = direction.z * SPEED
else:
player.velocity.x = move_toward(player.velocity.x, 0, SPEED)
player.velocity.z = move_toward(player.velocity.z, 0, SPEED)