diff --git a/.gitignore b/.gitignore index d420efb..83dc4b6 100644 --- a/.gitignore +++ b/.gitignore @@ -1,4 +1,4 @@ # Godot 4+ specific ignores .godot/ /android/ -export/ +exports/ diff --git a/TODO_LIST b/TODO_LIST index 8b2af58..6b02c49 100644 --- a/TODO_LIST +++ b/TODO_LIST @@ -1,34 +1,19 @@ ^ - completed Current plans: - ^ Add world model - ^ Separate Viewmodel - ^ Hide view from players and world from player - ^ Rework player states - ^ Player teams - ^ Team spawns Different damage based on body part - Bomb: - ^ Animation - ^ In-game animation - ^ Droppable - Defuse - ^ Explosion after time - ^ Bomb site - ^ Weapon system's drop - Gameplay HUD + Knife: + Behaviour + Model + Animation + Audio system: + Gameplay HUD: + Weapon display + Ability display Molikman's abilities: Molik Flashbang Wall smoke Kamikadze? Think of something better - Round system: - Timer - Phases: - Pre-round - Round - Post-round - Win conditions - Score diff --git a/exports/Chelimbalo.console.exe b/exports/Chelimbalo.console.exe deleted file mode 100644 index 12c15ae..0000000 Binary files a/exports/Chelimbalo.console.exe and /dev/null differ diff --git a/exports/Chelimbalo.exe b/exports/Chelimbalo.exe deleted file mode 100644 index 29c3349..0000000 Binary files a/exports/Chelimbalo.exe and /dev/null differ diff --git a/exports/Chelimbalo.sh b/exports/Chelimbalo.sh deleted file mode 100755 index 61e6bd7..0000000 --- a/exports/Chelimbalo.sh +++ /dev/null @@ -1,4 +0,0 @@ -#!/bin/sh -printf '\033c\033]0;%s\a' Chelimbalo -base_path="$(dirname "$(realpath "$0")")" -"$base_path/Chelimbalo.x86_64" "$@" diff --git a/exports/Chelimbalo.x86_64 b/exports/Chelimbalo.x86_64 deleted file mode 100755 index f6005a4..0000000 Binary files a/exports/Chelimbalo.x86_64 and /dev/null differ diff --git a/levels/prototype_scene.tscn b/levels/prototype_scene.tscn index 92b5816..0d1609d 100644 --- a/levels/prototype_scene.tscn +++ b/levels/prototype_scene.tscn @@ -244,7 +244,7 @@ script = ExtResource("11_02ic3") exlusion_list = [NodePath("DefenceSpawn"), NodePath("AttackSpawn"), NodePath("SpectatorSpawn"), NodePath("MultiplayerSpawner")] [node name="DefenceSpawn" type="Marker3D" parent="PlayersContainer"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 37.170197, 0.5180037, 9.210396) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 37.170197, 0.5180037, -11.271502) script = ExtResource("4_pi0y7") spawn_radius = 10.0