State machine rework

This commit is contained in:
Rendo 2025-12-09 22:34:17 +05:00
commit 87919ed890
25 changed files with 102 additions and 76 deletions

View file

@ -13,11 +13,11 @@ extends State
@export var crouch_time: float = 0.1
@export var weapon_system: WeaponSystem
func enter() -> void:
func _enter() -> void:
animation_player.play("crouch",-1,1/crouch_time)
player_input.crouch_end.connect(try_end_crouch)
func exit() -> void:
func _exit() -> void:
animation_player.play("crouch",-1,-1/crouch_time,true)
player_input.crouch_end.disconnect(try_end_crouch)

View file

@ -5,8 +5,8 @@ extends State
func on_death() -> void:
transition.emit("Death")
func enter() -> void:
func _enter() -> void:
animation_player.play("die")
func exit() -> void:
func _exit() -> void:
pass

View file

@ -8,10 +8,10 @@ extends State
@export var weapon_system: WeaponSystem
@export var land_sound: MultiplayerAudio3D
func enter() -> void:
func _enter() -> void:
pass
func exit() -> void:
func _exit() -> void:
pass

View file

@ -13,12 +13,12 @@ extends State
var step_time: float
func enter() -> void:
func _enter() -> void:
player_input.jumped.connect(on_jumped)
player_input.crouch_begin.connect(begin_crouch)
player_input.walk_begin.connect(begin_walk)
func exit() -> void:
func _exit() -> void:
player_input.jumped.disconnect(on_jumped)
player_input.crouch_begin.disconnect(begin_crouch)
player_input.walk_begin.disconnect(begin_walk)

View file

@ -9,12 +9,12 @@ extends State
@export var player_input: PlayerInput
@export var weapon_system: WeaponSystem
func enter() -> void:
func _enter() -> void:
player_input.crouch_begin.connect(begin_crouch)
player_input.walk_end.connect(end_walk)
player_input.jumped.connect(on_jumped)
func exit() -> void:
func _exit() -> void:
player_input.crouch_begin.disconnect(begin_crouch)
player_input.walk_end.disconnect(end_walk)
player_input.jumped.disconnect(on_jumped)