State machine rework
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parent
3f99f1b8dd
commit
87919ed890
25 changed files with 102 additions and 76 deletions
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@ -1,12 +1,12 @@
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extends WeaponState
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func enter() -> void:
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func _enter() -> void:
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machine.animation_player.play(machine.animation_prefix+"idle")
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func exit() -> void:
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func _exit() -> void:
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pass
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func use_begin() -> void:
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func _use_begin() -> void:
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if Session.is_on_site(machine.player.player_id):
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transition.emit("Plant")
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@ -1,10 +1,10 @@
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extends WeaponState
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func enter() -> void:
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func _enter() -> void:
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machine.animation_player.play(machine.animation_prefix+"intro")
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machine.animation_player.animation_finished.connect(on_animation_finished)
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func exit() -> void:
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func _exit() -> void:
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machine.animation_player.animation_finished.disconnect(on_animation_finished)
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func on_animation_finished(animation: StringName):
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@ -2,14 +2,14 @@ extends WeaponState
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@export var bomb_scene: PackedScene
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func enter():
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func _enter():
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machine.animation_player.play(machine.animation_prefix+"plant")
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machine.animation_player.animation_finished.connect(on_animation_finished)
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if is_multiplayer_authority():
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machine.speed_modifier = 0.0
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machine.player.get_node("PlantAudio").multiplayer_play()
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func exit():
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func _exit():
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machine.animation_player.animation_finished.disconnect(on_animation_finished)
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machine.speed_modifier = 1.0
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