State machine rework

This commit is contained in:
Rendo 2025-12-09 22:34:17 +05:00
commit 87919ed890
25 changed files with 102 additions and 76 deletions

View file

@ -1,12 +1,12 @@
extends WeaponState
func enter() -> void:
func _enter() -> void:
machine.animation_player.play(machine.animation_prefix+"idle")
func exit() -> void:
func _exit() -> void:
pass
func use_begin() -> void:
func _use_begin() -> void:
if Session.is_on_site(machine.player.player_id):
transition.emit("Plant")

View file

@ -1,10 +1,10 @@
extends WeaponState
func enter() -> void:
func _enter() -> void:
machine.animation_player.play(machine.animation_prefix+"intro")
machine.animation_player.animation_finished.connect(on_animation_finished)
func exit() -> void:
func _exit() -> void:
machine.animation_player.animation_finished.disconnect(on_animation_finished)
func on_animation_finished(animation: StringName):

View file

@ -2,14 +2,14 @@ extends WeaponState
@export var bomb_scene: PackedScene
func enter():
func _enter():
machine.animation_player.play(machine.animation_prefix+"plant")
machine.animation_player.animation_finished.connect(on_animation_finished)
if is_multiplayer_authority():
machine.speed_modifier = 0.0
machine.player.get_node("PlantAudio").multiplayer_play()
func exit():
func _exit():
machine.animation_player.animation_finished.disconnect(on_animation_finished)
machine.speed_modifier = 1.0