State machine rework

This commit is contained in:
Rendo 2025-12-09 22:34:17 +05:00
commit 87919ed890
25 changed files with 102 additions and 76 deletions

View file

@ -11,11 +11,11 @@ extends WeaponState
var bullets_shot: int = 0
func enter() -> void:
func _enter() -> void:
fire()
machine.animation_player.animation_finished.connect(on_animation_finished)
func exit() -> void:
func _exit() -> void:
bullets_shot = 0
machine.animation_player.animation_finished.disconnect(on_animation_finished)
@ -23,7 +23,7 @@ func on_animation_finished(animation):
if animation == with_morphems("shoot"):
transition.emit("Idle")
func use_begin() -> void:
func _use_begin() -> void:
if fire_timer.time_left > 0:
return
fire()