State machine rework
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3f99f1b8dd
commit
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25 changed files with 102 additions and 76 deletions
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@ -3,12 +3,12 @@ extends WeaponState
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@export var damage: int
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var end_it: bool = true
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func enter() -> void:
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func _enter() -> void:
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machine.animation_player.play(machine.animation_prefix + "attack")
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attack()
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machine.animation_player.animation_finished.connect(on_animation_finished)
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func exit() -> void:
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func _exit() -> void:
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machine.animation_player.animation_finished.disconnect(on_animation_finished)
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end_it = false
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@ -24,8 +24,8 @@ func on_animation_finished(animation):
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attack()
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machine.animation_player.play(machine.animation_prefix + "attack")
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func use_begin() -> void:
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func _use_begin() -> void:
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end_it = false
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func use_end() -> void:
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func _use_end() -> void:
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end_it = true
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@ -2,12 +2,12 @@ extends WeaponState
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@export var damage: int
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func enter() -> void:
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func _enter() -> void:
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machine.animation_player.play(machine.animation_prefix + "heavy_attack")
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machine.animation_player.animation_finished.connect(on_animation_finished)
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attack()
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func exit() -> void:
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func _exit() -> void:
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machine.animation_player.animation_finished.disconnect(on_animation_finished)
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func attack() -> void:
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@ -1,13 +1,13 @@
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extends WeaponState
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func enter() -> void:
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func _enter() -> void:
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machine.animation_player.play(machine.animation_prefix + "idle")
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func exit() -> void:
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func _exit() -> void:
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pass
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func use_begin() -> void:
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func _use_begin() -> void:
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transition.emit("Attack")
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func alternate_state() -> void:
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func _alternate_state() -> void:
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transition.emit("HeavyAttack")
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@ -1,10 +1,10 @@
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extends WeaponState
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func enter() -> void:
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func _enter() -> void:
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machine.animation_player.play(machine.animation_prefix + "intro")
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machine.animation_player.animation_finished.connect(on_animation_finished)
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func exit() -> void:
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func _exit() -> void:
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machine.animation_player.animation_finished.disconnect(on_animation_finished)
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func on_animation_finished(animation):
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