State machine rework
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3f99f1b8dd
commit
87919ed890
25 changed files with 102 additions and 76 deletions
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@ -1,11 +1,11 @@
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extends WeaponState
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func enter() -> void:
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func _enter() -> void:
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machine.animation_player.play(machine.animation_prefix +"idle")
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func exit() -> void:
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func _exit() -> void:
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pass
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func use_begin() -> void:
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func _use_begin() -> void:
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if machine.ammo > 0:
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transition.emit("Throw")
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@ -2,11 +2,11 @@ extends WeaponState
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@export var emptyable: bool
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func enter() -> void:
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func _enter() -> void:
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machine.animation_player.play(machine.animation_prefix + "intro")
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machine.animation_player.animation_finished.connect(on_animation_finished)
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func exit() -> void:
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func _exit() -> void:
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machine.animation_player.animation_finished.disconnect(on_animation_finished)
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func on_animation_finished(animation):
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@ -2,11 +2,11 @@ extends WeaponState
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const molik: PackedScene = preload("uid://b6qahd6q60js7")
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func enter() -> void:
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func _enter() -> void:
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fire()
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machine.animation_player.animation_finished.connect(on_animation_finished)
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func exit() -> void:
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func _exit() -> void:
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machine.animation_player.animation_finished.disconnect(on_animation_finished)
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func on_animation_finished(animation):
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