State machine rework
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25 changed files with 102 additions and 76 deletions
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@ -1,11 +1,11 @@
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extends WeaponState
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func enter() -> void:
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func _enter() -> void:
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machine.animation_player.play(machine.animation_prefix +"idle")
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func exit() -> void:
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func _exit() -> void:
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pass
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func use_begin() -> void:
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func _use_begin() -> void:
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if machine.ammo > 0:
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transition.emit("Throw")
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