Happy new year

This commit is contained in:
Rendo 2025-12-17 18:52:58 +05:00
commit 881feecd67
6 changed files with 112 additions and 3 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=106 format=4 uid="uid://dpsr6ug3pkb40"]
[gd_scene load_steps=112 format=4 uid="uid://dpsr6ug3pkb40"]
[ext_resource type="Script" uid="uid://3dphlay25fih" path="res://players/player/player.gd" id="1_l07l8"]
[ext_resource type="Material" uid="uid://cjb0h3of85nc2" path="res://materials/players/molikman/mat_Molikman.tres" id="2_330gv"]
@ -41,6 +41,7 @@
[ext_resource type="Texture2D" uid="uid://15mf4452fse0" path="res://textures/players/molikman/molikman_ingame_Molikman_blue.png" id="36_tt20t"]
[ext_resource type="Script" uid="uid://dsp1sq46c5i3y" path="res://players/player/player_interaction.gd" id="37_3lpnn"]
[ext_resource type="Script" uid="uid://dfvnx8f1v6m5g" path="res://players/player/player_input.gd" id="38_2cl6u"]
[ext_resource type="Texture2D" uid="uid://ca7f5x8v3nt1j" path="res://textures/flake.png" id="42_5684k"]
[sub_resource type="SphereShape3D" id="SphereShape3D_tgg0h"]
radius = 0.15783496
@ -12261,6 +12262,36 @@ properties/1/path = NodePath("PlayerInput:compressed_states")
properties/1/spawn = true
properties/1/replication_mode = 1
[sub_resource type="Curve" id="Curve_5684k"]
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.07446808, 1), 0.0, 0.0, 0, 0, Vector2(0.49468088, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 4
[sub_resource type="CurveTexture" id="CurveTexture_8sbfk"]
curve = SubResource("Curve_5684k")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_x16f1"]
emission_shape = 3
emission_box_extents = Vector3(20, 0, 20)
scale_curve = SubResource("CurveTexture_8sbfk")
turbulence_enabled = true
collision_mode = 1
collision_friction = 1.0
collision_bounce = 0.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5684k"]
transparency = 1
shading_mode = 2
albedo_texture = ExtResource("42_5684k")
billboard_mode = 3
billboard_keep_scale = true
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
[sub_resource type="QuadMesh" id="QuadMesh_8sbfk"]
material = SubResource("StandardMaterial3D_5684k")
size = Vector2(0.5, 0.5)
[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("weapon_models")]
collision_layer = 2
collision_mask = 3
@ -13587,6 +13618,16 @@ script = ExtResource("37_3lpnn")
replication_config = SubResource("SceneReplicationConfig_5amik")
script = ExtResource("38_2cl6u")
[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 17.04472, 0)
custom_aabb = AABB(-1000, -1000, -1000, 1000, 1000, 1000)
amount = 500
lifetime = 10.0
preprocess = 10.0
collision_base_size = 0.25
process_material = SubResource("ParticleProcessMaterial_x16f1")
draw_pass_1 = SubResource("QuadMesh_8sbfk")
[connection signal="damaged" from="." to="PlayerMovement" method="apply_speed_debuff"]
[connection signal="died" from="." to="molikman_ingame/PlayerBasedVisibility" method="reverse_if_own"]
[connection signal="died" from="." to="Camera3D" method="disable"]