depleted ammo destruction

This commit is contained in:
Rendo 2025-11-29 00:55:07 +05:00
commit 900502ec8a
12 changed files with 68 additions and 2068 deletions

View file

@ -1,25 +0,0 @@
extends WeaponState
const active_bomb: StringName = "uid://dtbpyfdawb02b"
func enter():
machine.animation_player.play(machine.animation_prefix+"plant")
machine.animation_player.animation_finished.connect(on_animation_finished)
machine.speed_modifier = 0.0
func exit():
machine.animation_player.animation_finished.disconnect(on_animation_finished)
machine.speed_modifier = 1.0
func on_animation_finished(animation: StringName):
if animation == machine.animation_prefix + "plant":
Session.spawn({"scene": active_bomb, "position": machine.player_camera.get_parent().global_position})
machine.ammo -= 1
return_to_previous.emit()
func state_input(event: InputEvent) -> void:
if event.is_action_released("plr_bomb"):
return_to_previous.emit()