depleted ammo destruction
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7c7f68b6f5
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900502ec8a
12 changed files with 68 additions and 2068 deletions
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@ -52,6 +52,7 @@ func add(state: WeaponSubStateMachine, slot: StringName,ignore_parent: bool = fa
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state.player_camera = camera
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state.player = player
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state.request_return.connect(return_to_previous)
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state.ammo_depleted.connect(check_for_empty)
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if current_state == null:
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current_state = state
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@ -133,6 +134,13 @@ func pick_up_weapon(data: Variant) -> Node:
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return scene
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func check_for_empty() -> void:
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if is_multiplayer_authority() == false:
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return
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for child in get_children():
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if child is WeaponSubStateMachine and child.ammo == 0 and child.remaining_ammo == 0 and child.destroy_when_empty:
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child.queue_free()
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func _process(delta: float) -> void:
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if current_state == null:
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return
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