Fixed team interactions
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2bfbfa5089
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5 changed files with 45 additions and 21 deletions
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@ -4,6 +4,8 @@ class_name Player
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@export var team: Session.TEAMS
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signal spawned
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const MAX_HP = 100
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@export var hp: int = 100:
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@ -30,10 +32,15 @@ func _physics_process(_delta: float) -> void:
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move_and_slide()
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func die() -> void:
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if not is_multiplayer_authority():
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return
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global_position = TEMP_start_pos
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hp = MAX_HP
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@rpc("any_peer","call_local","reliable")
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func set_start_position(start_position: Vector3):
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func set_after_spawn(start_position: Vector3,new_team: int):
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global_position = start_position
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TEMP_start_pos = global_position
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team = new_team as Session.TEAMS
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spawned.emit()
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