damage slow down

This commit is contained in:
Rendo 2025-12-11 22:07:53 +05:00
commit 96f92757b5
9 changed files with 47 additions and 18 deletions

View file

@ -13,6 +13,7 @@ class_name Player
var passived: bool = false
signal health_changed(to: int)
signal damaged
signal died
const MAX_HP = 100
@ -58,3 +59,4 @@ func depassive() -> void:
func take_damage(damage: int):
hp -= damage
damaged.emit()