damage slow down
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9 changed files with 47 additions and 18 deletions
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@ -13,6 +13,7 @@ class_name Player
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var passived: bool = false
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signal health_changed(to: int)
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signal damaged
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signal died
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const MAX_HP = 100
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@ -58,3 +59,4 @@ func depassive() -> void:
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func take_damage(damage: int):
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hp -= damage
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damaged.emit()
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