visibility rework

This commit is contained in:
Rendo 2025-11-27 15:52:30 +05:00
commit 9d0e09220d
37 changed files with 212 additions and 75 deletions

View file

@ -1,11 +1,14 @@
[gd_scene load_steps=3 format=3 uid="uid://bxdatd1ilfgmc"]
[gd_scene load_steps=4 format=3 uid="uid://bxdatd1ilfgmc"]
[ext_resource type="Script" uid="uid://e6lqknfl4ngt" path="res://scripts/weapon_system/weapon_substate_machine.gd" id="1_krsgt"]
[ext_resource type="PackedScene" uid="uid://dftij0fdq3lbr" path="res://models/weapons/Bomb.glb" id="2_1x0so"]
[ext_resource type="Script" uid="uid://rx78vdadldm7" path="res://scripts/weapon_system/bomb/bomb_state.gd" id="2_870cc"]
[node name="Bomb" type="Node" node_paths=PackedStringArray("enter_state")]
script = ExtResource("1_krsgt")
animation_prefix = &"baked_bomb_"
model = ExtResource("2_1x0so")
visibility_target = &"bomb"
max_ammo = 1
can_be_previous = false
enter_state = NodePath("Main")