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|
||||
path.s3tc="res://.godot/imported/starting_pistol_tex_sp_roughness.png-2f38dacd3f9e1e69ced706fb91133b7c.s3tc.ctex"
|
||||
uid="uid://u5ofn7whunh"
|
||||
path.s3tc="res://.godot/imported/starting_pistol_tex_sp_roughness.png-5f5db40d7fa74c333919ab39658cbad8.s3tc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
|
|
@ -14,8 +14,8 @@ generator_parameters={
|
|||
|
||||
[deps]
|
||||
|
||||
source_file="res://models/starting_pistol_tex_sp_roughness.png"
|
||||
dest_files=["res://.godot/imported/starting_pistol_tex_sp_roughness.png-2f38dacd3f9e1e69ced706fb91133b7c.s3tc.ctex"]
|
||||
source_file="res://models/weapons/starting_pistol_tex_sp_roughness.png"
|
||||
dest_files=["res://.godot/imported/starting_pistol_tex_sp_roughness.png-5f5db40d7fa74c333919ab39658cbad8.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
|
|
@ -3,7 +3,7 @@
|
|||
[ext_resource type="Script" uid="uid://3dphlay25fih" path="res://scripts/player/player.gd" id="1_g2els"]
|
||||
[ext_resource type="Script" uid="uid://dalwlndejfdhm" path="res://scripts/player/crosshair.gd" id="3_dqkch"]
|
||||
[ext_resource type="Script" uid="uid://bjhbdh6xsjgnn" path="res://scripts/player/player_camera.gd" id="3_qhqgy"]
|
||||
[ext_resource type="PackedScene" uid="uid://c3hg4ux4j76j2" path="res://models/molikman_hands.glb" id="4_dqkch"]
|
||||
[ext_resource type="PackedScene" uid="uid://c3hg4ux4j76j2" path="res://models/characters/viewmodels/molikman_hands.glb" id="4_dqkch"]
|
||||
[ext_resource type="Script" uid="uid://6c14qse4vnra" path="res://scripts/player/player_raycast.gd" id="4_fjrip"]
|
||||
[ext_resource type="Script" uid="uid://bmecgup3kcua7" path="res://scripts/weapon_system/weapon_system.gd" id="4_qlg0r"]
|
||||
[ext_resource type="Script" uid="uid://dd5mp72dq43v6" path="res://scripts/multiplayer/own_visibility_toggle.gd" id="4_smehm"]
|
||||
|
|
@ -11,7 +11,7 @@
|
|||
[ext_resource type="PackedScene" uid="uid://djwjl8xll53vn" path="res://scenes/weapons/starting_pistol.tscn" id="7_fjrip"]
|
||||
[ext_resource type="Script" uid="uid://7gmgcaxfh8sb" path="res://scripts/debug/property_shower.gd" id="7_oprun"]
|
||||
[ext_resource type="Script" uid="uid://3777rkbebgjm" path="res://scripts/state_machine/machine.gd" id="8_f1ej7"]
|
||||
[ext_resource type="PackedScene" uid="uid://c2r8dbudbs7l3" path="res://models/molikman_ingame.glb" id="8_smehm"]
|
||||
[ext_resource type="PackedScene" uid="uid://c2r8dbudbs7l3" path="res://models/characters/worldmodels/molikman_ingame.glb" id="8_smehm"]
|
||||
[ext_resource type="Script" uid="uid://bv8sgx78s8hwn" path="res://scripts/player/states/crouching.gd" id="9_oprun"]
|
||||
[ext_resource type="Script" uid="uid://u0e2b2mvij1k" path="res://scripts/player/states/standing.gd" id="10_a8ls1"]
|
||||
[ext_resource type="Script" uid="uid://cwasvwhm5yg0o" path="res://scripts/player/states/walk.gd" id="11_qfm1y"]
|
||||
|
|
@ -125,10 +125,14 @@ _data = {
|
|||
&"crouch": SubResource("Animation_oprun")
|
||||
}
|
||||
|
||||
[node name="Player" type="CharacterBody3D"]
|
||||
[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("weapon_models")]
|
||||
collision_layer = 2
|
||||
collision_mask = 3
|
||||
script = ExtResource("1_g2els")
|
||||
weapon_models = {
|
||||
&"bomb": NodePath("Camera3D/molikman_hands/Armature"),
|
||||
&"sp": NodePath("Camera3D/molikman_hands/GunArm")
|
||||
}
|
||||
|
||||
[node name="molikman_ingame" parent="." instance=ExtResource("8_smehm")]
|
||||
transform = Transform3D(0.75, 0, 0, 0, 0.75, 0, 0, 0, 0.75, 0, 1.1793717, 0)
|
||||
|
|
@ -248,21 +252,20 @@ script = ExtResource("12_fulsm")
|
|||
player = NodePath("../..")
|
||||
SPEED = 5.0
|
||||
|
||||
[node name="WeaponSystem" type="Node" parent="." node_paths=PackedStringArray("default_pistol", "default_knife", "animation_player", "camera")]
|
||||
[node name="WeaponSystem" type="Node" parent="." node_paths=PackedStringArray("default_pistol", "default_knife", "animation_player", "camera", "player")]
|
||||
script = ExtResource("4_qlg0r")
|
||||
default_pistol = NodePath("StartingPistol")
|
||||
default_knife = NodePath("Bomb")
|
||||
animation_player = NodePath("../Camera3D/molikman_hands/AnimationPlayer")
|
||||
camera = NodePath("../Camera3D")
|
||||
player = NodePath("..")
|
||||
|
||||
[node name="StartingPistol" parent="WeaponSystem" node_paths=PackedStringArray("visibility_mesh") instance=ExtResource("7_fjrip")]
|
||||
visibility_mesh = NodePath("../../Camera3D/molikman_hands/GunArm")
|
||||
[node name="StartingPistol" parent="WeaponSystem" instance=ExtResource("7_fjrip")]
|
||||
|
||||
[node name="Shoot" parent="WeaponSystem/StartingPistol" index="1" node_paths=PackedStringArray("raycast")]
|
||||
raycast = NodePath("../../../Camera3D/RayCast3D")
|
||||
|
||||
[node name="Bomb" parent="WeaponSystem" node_paths=PackedStringArray("visibility_mesh") instance=ExtResource("17_fjvrb")]
|
||||
visibility_mesh = NodePath("../../Camera3D/molikman_hands/Armature")
|
||||
[node name="Bomb" parent="WeaponSystem" instance=ExtResource("17_fjvrb")]
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
|
|
|
|||
16
scenes/weapons/active_bomb.tscn
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
[gd_scene load_steps=3 format=3 uid="uid://dtbpyfdawb02b"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://dftij0fdq3lbr" path="res://models/weapons/Bomb.glb" id="1_yh58y"]
|
||||
|
||||
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_yh58y"]
|
||||
properties/0/path = NodePath(".:position")
|
||||
properties/0/spawn = true
|
||||
properties/0/replication_mode = 2
|
||||
|
||||
[node name="ActiveBomb" type="Node3D"]
|
||||
|
||||
[node name="Bomb" parent="." instance=ExtResource("1_yh58y")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1307683, 0)
|
||||
|
||||
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
|
||||
replication_config = SubResource("SceneReplicationConfig_yh58y")
|
||||
|
|
@ -1,11 +1,14 @@
|
|||
[gd_scene load_steps=3 format=3 uid="uid://bxdatd1ilfgmc"]
|
||||
[gd_scene load_steps=4 format=3 uid="uid://bxdatd1ilfgmc"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://e6lqknfl4ngt" path="res://scripts/weapon_system/weapon_substate_machine.gd" id="1_krsgt"]
|
||||
[ext_resource type="PackedScene" uid="uid://dftij0fdq3lbr" path="res://models/weapons/Bomb.glb" id="2_1x0so"]
|
||||
[ext_resource type="Script" uid="uid://rx78vdadldm7" path="res://scripts/weapon_system/bomb/bomb_state.gd" id="2_870cc"]
|
||||
|
||||
[node name="Bomb" type="Node" node_paths=PackedStringArray("enter_state")]
|
||||
script = ExtResource("1_krsgt")
|
||||
animation_prefix = &"baked_bomb_"
|
||||
model = ExtResource("2_1x0so")
|
||||
visibility_target = &"bomb"
|
||||
max_ammo = 1
|
||||
can_be_previous = false
|
||||
enter_state = NodePath("Main")
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
[gd_scene load_steps=8 format=3 uid="uid://djwjl8xll53vn"]
|
||||
[gd_scene load_steps=9 format=3 uid="uid://djwjl8xll53vn"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://e6lqknfl4ngt" path="res://scripts/weapon_system/weapon_substate_machine.gd" id="1_g7s1i"]
|
||||
[ext_resource type="PackedScene" uid="uid://d3sjs6efbshpk" path="res://models/weapons/starting_pistol.glb" id="2_016ti"]
|
||||
[ext_resource type="Script" uid="uid://ofv4e3dsfe8" path="res://scripts/weapon_system/gun/idle_state.gd" id="2_cmn6f"]
|
||||
[ext_resource type="Script" uid="uid://vj13r83l3xyq" path="res://scripts/weapon_system/gun/semi_auto_shoot_state.gd" id="3_016ti"]
|
||||
[ext_resource type="Script" uid="uid://hmekwp8444ao" path="res://scripts/weapon_system/gun/reload_state.gd" id="4_hoqxt"]
|
||||
|
|
@ -21,6 +22,8 @@ point_count = 5
|
|||
[node name="StartingPistol" type="Node" node_paths=PackedStringArray("enter_state")]
|
||||
script = ExtResource("1_g7s1i")
|
||||
animation_prefix = &"baked_sp_"
|
||||
model = ExtResource("2_016ti")
|
||||
visibility_target = &"sp"
|
||||
max_ammo = 20
|
||||
enter_state = NodePath("Intro")
|
||||
metadata/_custom_type_script = "uid://e6lqknfl4ngt"
|
||||
|
|
|
|||
5
scripts/multiplayer/dynamic_objects_container.gd
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
extends Node3D
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
Session.dynamic_objects_container = self
|
||||
1
scripts/multiplayer/dynamic_objects_container.gd.uid
Normal file
|
|
@ -0,0 +1 @@
|
|||
uid://be7l33prlm8gh
|
||||
|
|
@ -5,3 +5,5 @@ enum TEAMS {
|
|||
ATTACK,
|
||||
SPECTATE
|
||||
}
|
||||
|
||||
var dynamic_objects_container: Node3D
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@ func spawn_spectator(id: int) -> void:
|
|||
deferred_setup.bind(inst,Session.TEAMS.SPECTATE).call_deferred()
|
||||
|
||||
func deferred_setup(what: Node3D, new_team: Session.TEAMS):
|
||||
get_tree().current_scene.add_child(what)
|
||||
get_parent().add_child(what)
|
||||
var distance = randf_range(0,spawn_radius)
|
||||
var angle = randf_range(0,TAU)
|
||||
var new_position = global_position + Vector3.RIGHT.rotated(Vector3.UP,angle) * distance
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@ extends CharacterBody3D
|
|||
class_name Player
|
||||
|
||||
@export var team: Session.TEAMS
|
||||
@export var weapon_models: Dictionary[StringName,Node3D]
|
||||
|
||||
signal spawned
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
extends WeaponState
|
||||
|
||||
const active_bomb: PackedScene = preload("res://scenes/weapons/active_bomb.tscn")
|
||||
|
||||
func enter():
|
||||
machine.animation_player.play(machine.animation_prefix+"plant")
|
||||
|
|
@ -10,8 +11,13 @@ func exit():
|
|||
|
||||
func on_animation_finished(animation: StringName):
|
||||
if animation == machine.animation_prefix + "plant":
|
||||
var bomb = active_bomb.instantiate()
|
||||
Session.dynamic_objects_container.add_child(bomb,true)
|
||||
bomb.global_position = machine.player_camera.get_parent().global_position
|
||||
|
||||
return_to_previous.emit()
|
||||
|
||||
func state_input(event: InputEvent) -> void:
|
||||
if event.is_action_released("plr_bomb"):
|
||||
|
||||
return_to_previous.emit()
|
||||
|
|
|
|||
|
|
@ -3,10 +3,12 @@ extends SubStateMachine
|
|||
class_name WeaponSubStateMachine
|
||||
|
||||
@export var animation_prefix: StringName
|
||||
@export var visibility_mesh: Node3D
|
||||
@export var model: PackedScene
|
||||
@export var visibility_target: StringName
|
||||
|
||||
@export var max_ammo: int
|
||||
@onready var ammo: int = max_ammo
|
||||
@onready var remaining_ammo: int = max_ammo * 3
|
||||
|
||||
@export var can_be_previous: bool = true
|
||||
|
||||
|
|
@ -15,6 +17,7 @@ signal request_return
|
|||
var system: WeaponSystem
|
||||
var animation_player: AnimationPlayer
|
||||
var player_camera: PlayerCamera
|
||||
var player: Player
|
||||
|
||||
func _ready() -> void:
|
||||
for child in get_children():
|
||||
|
|
@ -26,11 +29,11 @@ func _ready() -> void:
|
|||
|
||||
func enter() -> void:
|
||||
super()
|
||||
visibility_mesh.visible = true
|
||||
player.weapon_models[visibility_target].show()
|
||||
|
||||
func exit() -> void:
|
||||
super()
|
||||
visibility_mesh.visible = false
|
||||
player.weapon_models[visibility_target].hide()
|
||||
|
||||
@rpc("authority","call_local","reliable")
|
||||
func use_begin() -> void:
|
||||
|
|
|
|||
|
|
@ -7,14 +7,15 @@ class_name WeaponSystem
|
|||
|
||||
@export var animation_player: AnimationPlayer
|
||||
@export var camera: PlayerCamera
|
||||
@export var player: Player
|
||||
|
||||
var current_state: WeaponSubStateMachine
|
||||
var last_slot: StringName
|
||||
|
||||
var slots: Dictionary[StringName,WeaponSubStateMachine] = {
|
||||
"primary": null,
|
||||
"secondary": default_pistol,
|
||||
"knife": default_knife,
|
||||
"secondary": null,
|
||||
"knife": null,
|
||||
"bomb": null,
|
||||
"ability_first": null,
|
||||
"ability_second": null,
|
||||
|
|
@ -25,34 +26,31 @@ var slots: Dictionary[StringName,WeaponSubStateMachine] = {
|
|||
signal switched_to(state: WeaponSubStateMachine)
|
||||
|
||||
func _ready() -> void:
|
||||
for child in get_children():
|
||||
if child is WeaponSubStateMachine:
|
||||
child.system = self
|
||||
child.animation_player = animation_player
|
||||
child.player_camera = camera
|
||||
child.request_return.connect(return_to_previous)
|
||||
else:
|
||||
push_warning("Child of weapon system is not ability or weapon")
|
||||
|
||||
current_state = default_pistol
|
||||
slots["knife"] = default_knife
|
||||
slots["secondary"] = default_pistol
|
||||
add(default_knife,"knife")
|
||||
add(default_pistol,"secondary")
|
||||
current_state.enter()
|
||||
|
||||
func can_add(slot: StringName) -> bool:
|
||||
return slots.has(slot)
|
||||
return slots.has(slot) and slots[slot] == null
|
||||
|
||||
@rpc("call_local","reliable")
|
||||
func add(state: WeaponSubStateMachine, slot: StringName) -> void:
|
||||
if can_add(slot) == false:
|
||||
return
|
||||
print('leech')
|
||||
|
||||
if state.get_parent() == null:
|
||||
add_child(state)
|
||||
if state.get_parent() != self:
|
||||
state.reparent(self)
|
||||
|
||||
slots[slot] = state
|
||||
state.system = self
|
||||
state.animation_player = animation_player
|
||||
state.player_camera = camera
|
||||
|
||||
state.player = player
|
||||
state.request_return.connect(return_to_previous)
|
||||
|
||||
func switch(to: StringName):
|
||||
if slots.has(to) == false or slots[to] == null or slots[to] == current_state:
|
||||
|
|
|
|||